When does the follow-up survey need to be completed by?

Created by Kumar Shubham, Modified on Tue, 18 Mar at 11:40 AM by Kumar Shubham


Understanding Playtest Time Limits

Proper timing is essential for providing valuable feedback to game developers. Here's what you need to know about our testing windows and deadlines.

Single-Session Playtests:

• You have a 12-hour window to complete both your gameplay recording and follow-up survey

• This time limit begins the moment you first open the game to start testing

• All submissions after the 12-hour period cannot be accepted

• We maintain this timeframe to ensure your feedback captures fresh, accurate impressions of the game

Multiple-Session Playtests:

• Plan for breaks between completing one session's survey and starting your next recording

• Submit your survey promptly after each session

• Break requirements or intervals, if any, will be clearly specified in your test instructions

Retention/Longitudinal Playtests:

• Each session and its corresponding survey must be completed within the same calendar day

• If there are any break days between testing days, this will be clearly communicated in your test instructions

Time Management Tips:

• Schedule your testing when you know you'll have sufficient uninterrupted time

• Complete surveys immediately after gameplay while your impressions are fresh

• Factor in potential technical setup time when planning your session


Important: Remember that these timing requirements help ensure developers receive the most accurate and valuable feedback possible. Plan your testing schedule accordingly to meet all requirements.

 If you have questions about specific deadlines or timing requirements, contact at support@lysto.io 
before starting your playtest.

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